Times are influenced by what lane car is running in as well as what car, or combination of cars, is running beside it - in addition to other factors. So, all racers cars will be influenced by race scheduling.
Like Eagle, I would appreciate a few more details also. Can you give an example of what characterizes "incorrect" scheduling? In the situation mentioned, was it, say, lack of opponent optimization (always racing against the same opponents)?
The worst case I can imagine is where the cars are being ranked by finish order, and just moved over one lane at a time (e.g., each car racing four times in a row for a 4-lane track, except the first few). Thus a car always races the same opponent to its left and to its right, and does not randomize the opposition. But this level of simplicity almost doesn't require a schedule - when I hear "schedule" I think that some thought went into racer lane assignments and ordering, which is why I ask the question...
(And then there are multiple-elimination methods which are sometimes criticized, but these do not employ pre-determined schedules.)
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